Friday, 13 May 2016

Lukas Kuhn (Artist Research)

Lukas Kuhn

Title of work: Massive headstone
The artwork is a massive headstone but it has definite tone, changing from the light to dark, showing where the light is coming from. The image is a man staring at a headstone with candles surrounding him.
The image looks quite obviously done on Photoshop as a concept piece, but is great how Lukas was able to show that there is an orange light coming from the candles. A couple of skills that stand out to me are how he was able to blend the light in within the headstone and again the minimal light from the candles. The use of elements used in the piece is definitely lighting and tone created by the light; in my opinion it has affected the image by drawing the viewers’ attention the big massive headstone and the person looking upon the headstone.
My interpretation of the image is that the person whom was buried may have had some sort of power over the person standing there, and maybe having power or some sort of importance elsewhere as well; this comes from the simple fact of the size of the headstone.
One thing I like about this piece is that there can be many different interpretations to what this one piece could mean; such as that one would think that the person buried may have been a close friend or relative.
This relates to my project because the gravestones but it’s a concept piece and not a 3D piece.

Friday, 6 May 2016

Final Piece Write up

Before I was able to start my piece in Maya I had to make a 2D representation in Photoshop blocking out the things I wanted to create.

Photoshop:
-         Initially I imported the picture I wanted into a Photoshop document


-         To Block out the objects I wanted to create in Maya, I would use the “Lasso tool” and draw around the post, then by holding down the “shift” key I was able to create a second area I wanted.

-         Using the “G” key I was able to short-cut to selecting the Paint bucket which allowed me to fill in the selected area on a new layer. By Selecting Multiplier on the layer options I was able to see the post etc through the other layer and coloured layer – it also helped me to see the post when I decreased the opacity



I then copied this process for the next two things I wanted to create; using different colours



After the areas I was creating was designated I had to then draw 2D representations of those selected pieces so I drew around them, to make the pillar 100% symmetrical using the “Rectangular Marquee Tool” I selected half used “Ctrl+J” to duplicate the selected half  onto a new layer used “Ctrl+T” to transform, right click then selected “flip Horizontal”

To Create the Tombstone to make the correct proportions I used the pen tool instead of the brush tool

to create the little square thing I don exactly as I did with the post by drawing half, duplicating then flipping.





Maya:


First off I had to create the project window, to do so click; File, then down to project window




A little window will appear, click “new” give your project a name, then click the little folder and choose a place to save it. After click "file" then "set project" Click the file you created.

Now the project has been created & selected it’s time to create the grave stone, ti import a picture to Maya, click “create” then “free image plane” Click on the plane and select attribute editor, Click the file to import the 2D reference image



Once the image was imported I put the image on a new layer, and then turned the image plane into a reference.

I created a cube mesh then by hitting “R” I was able to scale it, to make it fully sized I hit right click and selected vertex to move each vertex to the edge of the image aligning the mesh with the image by selecting those overlapping squares it makes the mesh transparent

To create the pillar, you would have to extrude to do so you could either “right click+Shift and select extrude” or press “Ctrl+E” instead of crafting another I selected the Pillar and pressed "Ctrl+D" to duplicate the pillar.


To make the main headstone; like before, I made a cube mesh but then went to the attribute editor and made 14 (a nice even number) subdivisions so I’m able to add detail to the headstone




After that I held “right click” selected vertex, in my front perspective view I would drag select the vertexes I wanted to move then line them up with the reference image. But leave off the top. I held right click and selected face selected the faces that lined up with the top bit and hit extrude to bring them up. to refine it though I went back to vertex and moved the vertexes 





To make sure that the headstone is 100% symmetrical I deleted half of the mesh then to mirror it I selected the mesh and went “mesh” and down to “Mirror Geometry” to make it symmetrical.




Now both pillars and the headstone are done it starts to take shape


To make the final piece for the grave stone as before I started off with a square and then but to bring in the edges I held shift + right click  and then selected bevel edge

Now that it’s been created I scaled it down by pressing “R” and selecting the middle square. Then by holding right click and pressing vertex I selected the vertices and pressed “W” to bring them forward. To duplicate it I selected the object and pressed “Ctrl + D” to duplicate it



                  





To connect them together I made another square and done the bevelled edge but unfortunately I wasn't able to join the edges together to make it look like it ran around and one combined piece. I even tried to select the vertex's and put snap to vertex on and didn't work



To connect them together I made another square and done the bevelled edge but unfortunately I wasn't able to join the edges together to make it look like it ran around and one combined piece


Instead I made a square as before and scaled it, but instead of bevelling the edge I held “Shift + Right Click” and selected multi-cut tool to add more vertices and faces, then pressed “Ctrl + D” to duplicate the rectangle 








After I selected the faces held “shift + Right click and selected bridge, then changed the subdivisions from 5 to 0





Then as before “Right Click” select edge select all the top edges, “shift + Right Click and select bevel edge















FINAL PIECE




Friday, 22 April 2016

Developed Drawing



Originally for this developed drawing I had used the paint brush that gave a grass affect.




My tutor shown me how to create an artificial brush so to speak to create the affect you see.


To create the sample brush:

-         First I got rid of the crappy Photoshop brush
-         
     
     Using a hard brush I then made different size circles




-         
     
     I would select all the circles by using the Rectangular Marquee tool
-         
     
     Once selected hit the edit tab and select “define brush preset”
-         
     Now that the brush has been created, using a softer brush taking different shades of green I created the base layer so to speak
-         

    Finally I selected the made brush and the smudging tool



Friday, 15 April 2016

Observational Drawings

     





















These are but a few Observational drawings I've done inspired from the pictures I had taken. As seeing as I've done a few drawings on Photoshop I decided to draw these by hand. The materials I have was only a HB pencil and paper. No other materials were needed. 

Carving Drawings









The idea for this piece came from a photo I had took for Primary research and observational drawing purposes. It’s 3D in the photo to add texture within the gravestone. At the moment its analogue because I done it by hand but my intention is to do another interpretation on Photoshop also. The subject matter is Gravestones and as some of the photos I had taken are the way I want my final piece it may add extra affect.
As of now the materials I have used have simply been a HB pencil and paper. No other materials were needed. The material was more than appropriate.
          Something I would do different next time is when getting photos I will be going closer to the gravestone for the way the texture has been designed. A problem I encountered was that when I zoomed in to the detail in the carvings the photo went all pixelated. To solve the issue as said before going close to the gravestone to see the Carvings. I am pleased with the outcome because it was my first attempt at the carvings and they’re quite similar. The carvings will help forward my project because I’ll be able to get better in doing the carvings and making my own style for carvings if that’s the path I take.


Wednesday, 13 April 2016

Primary Research



After taking these photos it has broadened my horizons in that I’ve now got more possibilities for how to design my Final Piece.

A couple ideas that I have gotten is in one picture take out the Mary and add in a bottle of Jack Daniels. Another idea is to get close to into some of the older texture and attempt to re-create it using Photoshop.

My train of thought is to draw these by hand; doing smaller ones as initial Sketches and hoping to get better with each one I do. Scan them into Photoshop and then add the texture there.