Tuesday, 17 May 2016

UV-ing Final Piece

After Uv-ing all my pieces, selecting the edges and sewing them together to hold “Shift + Right click” which enabled me to unfold the objects; this is the final of it.

The process in my opinion was simple because it was repeating the steps over and over. First I would choose the object I wanted to UV first and select it. To isolate it I would hide the un-selected objects by pressing “Alt + H”

Now I can only see the object I want to UV the next step is to go to the UV tab, go to planar and click the little box, once that has been completed it’s time to start UV-ing. I decided to do the top first so I selected all the top faces and then went into the planar box and mad
e it so it was perfect for the UV axis.



 Next I done the sides so I went into the side orthographic view dragged a box within the shape to select the other sides also and done the same process with the planar box but on the “X” axis




After the sides were done I done the front of the shape so as before dragged a box within the shape so it only selects those faces and then done the same process but on the “Z” axis

So now as the whole shape has been UV-ed It’s now time to create it as one net, so to select the edges hold “Right click” and select edge, going over the edges I'm able to see which ones should connect because it’s partner will also be highlighted red, so I clicked the edge and then held “shift + right click” and selected “move and sew UV’s” After I held "Right Click" and then select the "UV" tab double click the sewed shape hold "shift + Right Click" and select unfold

Now to bring back the hidden mesh’s simply press “Ctrl + Shift + H” select another mesh and as before hit “Alt + H” 

In the side orthographic view as I did with the other shape I dragged a box in within the shape selecting both sides of the shape. Then as before in the planar mapping options box I UV-ed it on the “X” axis

In the Front orthographic view as with all the other shapes; I dragged a box within the shape and then in the Planar mapping box UV it on the “Z” axis.


  After that I done the top of the post and as before joined the edges that connected together and the top, unfolded the net by selecting the UV’s and pressing “Shift + Right click” then selecting unfold

As there was another post but the net would be the same I duplicated the net. Left is the headstone and Jack Daniels bottle 




So; as before I held “right click” selected the faces of the headstone. And in the planar options box UV-ed it on the “Z” axis

I done the Exact same on this top (top of the gravestone and the lip) then done the sides and bottom.

Once more, joined all the edges and then by selecting the UV’s and holding “Shift + Right click”  and unfold

Now the Jack Daniels bottle, something I struggled with this one is that I crated with two shapes. Meaning two different UV shapes and nets

So once more selected all the front faces to the bottom half of the bottle and in the planar box options and select the “Y” axis



Like the posts as is the same each side it looked the same and the bottom of the bottle in their respected orthographic view and in the UV editor joined up all the edges and unfolded them

For the top of the bottle I did struggle with UV-ing it because of it being designed with Cylinder mesh so I wasn't really able to figure out which were the front and side faces and which weren't UV-ed and which were but I was able to get it done and joined the edges finally unfolded it by using the “shift + Right click” and select unfold





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