Now in Photoshop what I done was create three different folders (Normal, Colour and Specular). Specular was for any writing I wanted in the grave, and normal was if I wanted the typography to have a 3D engraved feel to the headstone. Before I was able to create any folders to do texturing I changed the colour of the background grey so the UV's are visible.
I done a tester of writing in the specular folder: to do that I had to use the type tool; then by Right clicking on that layer I had a list of options, to make it an image which I needed I chose "Rasterize type" then by hitting "Shift + Ctrl + N" it creates a new layer; right click that layer and merge down making the typography it's own layer.
To ensure that it only appears on the headstone in Maya, I had to move the typing into the headstone UV. Save it as a Targa File. To import it into Maya select the Headstone mesh and on the "Blinn1" Tab and on "specular colour" I clicked that box and imported the Targa file into Maya.
To get the stone texture I simply searched for the texture on the internet. I Copied it into Photoshop in the colour folder; and dragged it over all UV's. Once more I saved it as a Targa file; in Maya I selected any object and on the Blinn1 tab in the colour folder imported the picture, but it's on every Mesh because it's covering all UV's in Photoshop.
In Photoshop I selected the layer with the stone texture and then clicked "I" to invert the colours of the texture then as before saved as the Targa file and again imported it into Maya
Now that the main texture has been completed for the piece my next task was to find something to add to the gravestone so a Quote which Lemmy had said; First one I thought wasn't really appropriate because of religious reasons, second one was about drinking and hangovers - again which may not be appropriate - I found one to do with life and death.
In Photoshop (Now in the normal folder) I typed out the quote I found then rasterizing it like before then merging down the two layers - still in the normal folder - click the "filter tab" then "generate normal map", and then click the 3D tab and I had a play with how I wanted the engraving to look.
The main Headstone is done the only thing for me to do was to texture the Jack Daniels bottle. I had a bit of trouble doing this because I wasn't able to find a side view of the bottle for a while and the way it was UV'ed I had two Mesh's meaning I had to line them up perfectly.
That is how it looked on the UV's in Photoshop
That's my final Piece with it being textured.
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