Tuesday, 17 May 2016

UV-ing Final Piece

After Uv-ing all my pieces, selecting the edges and sewing them together to hold “Shift + Right click” which enabled me to unfold the objects; this is the final of it.

The process in my opinion was simple because it was repeating the steps over and over. First I would choose the object I wanted to UV first and select it. To isolate it I would hide the un-selected objects by pressing “Alt + H”

Now I can only see the object I want to UV the next step is to go to the UV tab, go to planar and click the little box, once that has been completed it’s time to start UV-ing. I decided to do the top first so I selected all the top faces and then went into the planar box and mad
e it so it was perfect for the UV axis.



 Next I done the sides so I went into the side orthographic view dragged a box within the shape to select the other sides also and done the same process with the planar box but on the “X” axis




After the sides were done I done the front of the shape so as before dragged a box within the shape so it only selects those faces and then done the same process but on the “Z” axis

So now as the whole shape has been UV-ed It’s now time to create it as one net, so to select the edges hold “Right click” and select edge, going over the edges I'm able to see which ones should connect because it’s partner will also be highlighted red, so I clicked the edge and then held “shift + right click” and selected “move and sew UV’s” After I held "Right Click" and then select the "UV" tab double click the sewed shape hold "shift + Right Click" and select unfold

Now to bring back the hidden mesh’s simply press “Ctrl + Shift + H” select another mesh and as before hit “Alt + H” 

In the side orthographic view as I did with the other shape I dragged a box in within the shape selecting both sides of the shape. Then as before in the planar mapping options box I UV-ed it on the “X” axis

In the Front orthographic view as with all the other shapes; I dragged a box within the shape and then in the Planar mapping box UV it on the “Z” axis.


  After that I done the top of the post and as before joined the edges that connected together and the top, unfolded the net by selecting the UV’s and pressing “Shift + Right click” then selecting unfold

As there was another post but the net would be the same I duplicated the net. Left is the headstone and Jack Daniels bottle 




So; as before I held “right click” selected the faces of the headstone. And in the planar options box UV-ed it on the “Z” axis

I done the Exact same on this top (top of the gravestone and the lip) then done the sides and bottom.

Once more, joined all the edges and then by selecting the UV’s and holding “Shift + Right click”  and unfold

Now the Jack Daniels bottle, something I struggled with this one is that I crated with two shapes. Meaning two different UV shapes and nets

So once more selected all the front faces to the bottom half of the bottle and in the planar box options and select the “Y” axis



Like the posts as is the same each side it looked the same and the bottom of the bottle in their respected orthographic view and in the UV editor joined up all the edges and unfolded them

For the top of the bottle I did struggle with UV-ing it because of it being designed with Cylinder mesh so I wasn't really able to figure out which were the front and side faces and which weren't UV-ed and which were but I was able to get it done and joined the edges finally unfolded it by using the “shift + Right click” and select unfold





Friday, 13 May 2016

Błaźej Kaczmarek (Artist research)

Błaźej Kaczmarek


Title Work: Tombstone Model

The piece is a well detailed and well textured 3D tombstone model. There is something engraved on the stone also. With the skull and wing things on the top and also the writing on the main body.
I think that the image above has been created on Maya and then taken into Z-brush to add the final finishing touches. A skill that may have been used when making this is Texturing and also the colours seem to have been blended. The colours seem to give off a moody eerie showing effect which in my opinion is quite a good thing to have pulled off.
I personally think that the image was created in memory of someone close to him because upon further inspection into the writing there’s a name and age on the stone. I think that the artist has put a bit more light on the name than anything else because he wants to draw the eye there.

I personally really like the colour and shading with what affect that brings, as mentioned before that the colour has an eerie effect; but not only the colour the more shading than light used as well. This relates to my project by first being a Tombstone and also being a 3D piece 

Lukas Kuhn (Artist Research)

Lukas Kuhn

Title of work: Massive headstone
The artwork is a massive headstone but it has definite tone, changing from the light to dark, showing where the light is coming from. The image is a man staring at a headstone with candles surrounding him.
The image looks quite obviously done on Photoshop as a concept piece, but is great how Lukas was able to show that there is an orange light coming from the candles. A couple of skills that stand out to me are how he was able to blend the light in within the headstone and again the minimal light from the candles. The use of elements used in the piece is definitely lighting and tone created by the light; in my opinion it has affected the image by drawing the viewers’ attention the big massive headstone and the person looking upon the headstone.
My interpretation of the image is that the person whom was buried may have had some sort of power over the person standing there, and maybe having power or some sort of importance elsewhere as well; this comes from the simple fact of the size of the headstone.
One thing I like about this piece is that there can be many different interpretations to what this one piece could mean; such as that one would think that the person buried may have been a close friend or relative.
This relates to my project because the gravestones but it’s a concept piece and not a 3D piece.

Friday, 6 May 2016

Final Piece Write up

Before I was able to start my piece in Maya I had to make a 2D representation in Photoshop blocking out the things I wanted to create.

Photoshop:
-         Initially I imported the picture I wanted into a Photoshop document


-         To Block out the objects I wanted to create in Maya, I would use the “Lasso tool” and draw around the post, then by holding down the “shift” key I was able to create a second area I wanted.

-         Using the “G” key I was able to short-cut to selecting the Paint bucket which allowed me to fill in the selected area on a new layer. By Selecting Multiplier on the layer options I was able to see the post etc through the other layer and coloured layer – it also helped me to see the post when I decreased the opacity



I then copied this process for the next two things I wanted to create; using different colours



After the areas I was creating was designated I had to then draw 2D representations of those selected pieces so I drew around them, to make the pillar 100% symmetrical using the “Rectangular Marquee Tool” I selected half used “Ctrl+J” to duplicate the selected half  onto a new layer used “Ctrl+T” to transform, right click then selected “flip Horizontal”

To Create the Tombstone to make the correct proportions I used the pen tool instead of the brush tool

to create the little square thing I don exactly as I did with the post by drawing half, duplicating then flipping.





Maya:


First off I had to create the project window, to do so click; File, then down to project window




A little window will appear, click “new” give your project a name, then click the little folder and choose a place to save it. After click "file" then "set project" Click the file you created.

Now the project has been created & selected it’s time to create the grave stone, ti import a picture to Maya, click “create” then “free image plane” Click on the plane and select attribute editor, Click the file to import the 2D reference image



Once the image was imported I put the image on a new layer, and then turned the image plane into a reference.

I created a cube mesh then by hitting “R” I was able to scale it, to make it fully sized I hit right click and selected vertex to move each vertex to the edge of the image aligning the mesh with the image by selecting those overlapping squares it makes the mesh transparent

To create the pillar, you would have to extrude to do so you could either “right click+Shift and select extrude” or press “Ctrl+E” instead of crafting another I selected the Pillar and pressed "Ctrl+D" to duplicate the pillar.


To make the main headstone; like before, I made a cube mesh but then went to the attribute editor and made 14 (a nice even number) subdivisions so I’m able to add detail to the headstone




After that I held “right click” selected vertex, in my front perspective view I would drag select the vertexes I wanted to move then line them up with the reference image. But leave off the top. I held right click and selected face selected the faces that lined up with the top bit and hit extrude to bring them up. to refine it though I went back to vertex and moved the vertexes 





To make sure that the headstone is 100% symmetrical I deleted half of the mesh then to mirror it I selected the mesh and went “mesh” and down to “Mirror Geometry” to make it symmetrical.




Now both pillars and the headstone are done it starts to take shape


To make the final piece for the grave stone as before I started off with a square and then but to bring in the edges I held shift + right click  and then selected bevel edge

Now that it’s been created I scaled it down by pressing “R” and selecting the middle square. Then by holding right click and pressing vertex I selected the vertices and pressed “W” to bring them forward. To duplicate it I selected the object and pressed “Ctrl + D” to duplicate it



                  





To connect them together I made another square and done the bevelled edge but unfortunately I wasn't able to join the edges together to make it look like it ran around and one combined piece. I even tried to select the vertex's and put snap to vertex on and didn't work



To connect them together I made another square and done the bevelled edge but unfortunately I wasn't able to join the edges together to make it look like it ran around and one combined piece


Instead I made a square as before and scaled it, but instead of bevelling the edge I held “Shift + Right Click” and selected multi-cut tool to add more vertices and faces, then pressed “Ctrl + D” to duplicate the rectangle 








After I selected the faces held “shift + Right click and selected bridge, then changed the subdivisions from 5 to 0





Then as before “Right Click” select edge select all the top edges, “shift + Right Click and select bevel edge















FINAL PIECE




Friday, 22 April 2016

Developed Drawing



Originally for this developed drawing I had used the paint brush that gave a grass affect.




My tutor shown me how to create an artificial brush so to speak to create the affect you see.


To create the sample brush:

-         First I got rid of the crappy Photoshop brush
-         
     
     Using a hard brush I then made different size circles




-         
     
     I would select all the circles by using the Rectangular Marquee tool
-         
     
     Once selected hit the edit tab and select “define brush preset”
-         
     Now that the brush has been created, using a softer brush taking different shades of green I created the base layer so to speak
-         

    Finally I selected the made brush and the smudging tool